GTFO just celebrated its first weekend since officially releasing from Early Access, and judging by the numbers, it was a huge success. Since the release of its 1.0 update, GTFO has grown from an average of around 500 players per day to almost 10,000 and it has reached a new maximum player count of over 11,000.
It’s all according Steam Cards, which tracks the performance of each game on Steam. As you can see, GTFO has been slowly declining since peaking at over 5,000 concurrent players when the game was first released in Steam Early Access in December 2019. There have been a few jumps that have coincided with updates. major days, but the biggest of them all was easily the one that happened just after last Thursday when developer 10 Chambers announced that GTFO would be getting their 1.0 release.
For those who haven’t tried GTFO, it’s a challenging cooperative shooter where players must delve into a giant underground complex in order to recover technology from a mysterious entity known only as “The Wardens”. You play as one of four prisoners sent to the compound to retrieve items guarded by sleeping monsters, forcing everyone to sneak around lest they awaken the ravenous hordes.
Of course, getting to the end without setting off some sort of ancient alarm is highly unlikely. Often, you’ll find yourself fighting your way through with a very limited number of bullets.
The GTFO launch trailer captures the dark and desperate vibe of the game pretty well. Check it out if you haven’t been up late to watch it at The Game Awards.
The Game Awards had plenty of other announcements, but if you’re really into the dark horror aesthetic, then Slitterhead is probably the game that will grab your attention the most. Keiichiro Toyama, the creator of Silent Hill and Siren, is back with an all-new horror game that will immerse you in a run-down metropolis full of terrifying monsters.
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