from game-like-in-1926 department
Playing Like It’s 1926: The Public Domain Game Jam
By now you’ve probably heard of Play like it’s 1926, our fourth annual public domain game jam celebrating new works that have entered the public domain this year. The clock is ticking on the jam, but there’s still time – registrations are due before January 31which means you have the weekend to prepare something if you register now and get started!
(If you need ideas for making a game quickly, check out Story Synthcreated by our partner in organizing these game jams, Randy Lubin.)
The jam is open to digital and analog games (be sure to read all requirements on the jam page). Many interesting works are entering the public domain this year, including:
- Novels, short stories and poems by Agatha Christie, Ernest Hemingway, Langston Hughes, TE Lawrence, AA Milne and Dorothy Parker
- Illustrations by Alexander Calder, Hannah Höch, Frieda Kahlo, Georgia O’Keeffe, René Magritte and Norman Rockwell
- Films including mutes Beau Jest and The General as well as early Vitaphone feature films with Don Juan and The Better ‘Ole
- Music by Louis Armstrong, Irving Berlin, George Gershwin, Al Jolson, Jelly Roll Morton, Victoria Spivey and Sophie Tucker
There are also great resources to explore the many works you could draw on. We recommend Duke University’s overview and Public Domain Review’s countdown.
At the end, we will choose the winners in six categories:
- Best Analog Game
- Best Digital Game
- Best Adaptation of a 1926 Work
- Best remix from multiple sources (at least one must be from 1926)
- Best “Deep Cut” (use of artwork not featured on any of the review articles)
- Best Visuals
And these winners will each be able to choose one of our great prizes:
Many great games started with an individual or a small group of people working hard over a single weekend to create a playable prototype, so don’t let time scare you – sign up now at itch.io and get started. at work !
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Filed Under: 1926, game jam, public domain